Technology and Innovation

Serious Games in Health Education

Speakers: Assoc Prof Patrea Andersen
Date: 24 October 2019 (Thu)  | Time: 1000 - 1130 Location: Academia, Level 2, L2-T2

This lecture provides case study examples of serious games employed in teaching and assessment in healthcare education at a regional university in Australia. Participants will explore factors that influence the successful use of gaming in curricular.

Learning Objectives:

  1. Outline the advantages and disadvantages of using serious games as a means of content delivery in healthcare education
  2. Discuss factors that impact the successful use of gaming in curriculum

​*​​Information is correct at time of update.​

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