Technology and Innovation
Serious Games in Health Education
Speakers: Assoc Prof Patrea Andersen
Date: 24 October 2019 (Thu) | Time: 1000 - 1130 | Location: Academia, Level 2, L2-T2
This lecture provides case study examples of serious games employed in teaching and assessment in healthcare education at a regional university in Australia. Participants will explore factors that influence the successful use of gaming in curricular.
Learning Objectives:
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Outline the advantages and disadvantages of using serious games as a means of content delivery in healthcare education
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Discuss factors that impact the successful use of gaming in curriculum
*Information is correct at time of update.
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