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Curriculum Design & Development

Neonatal Resuscitation Training: Journey from Traditional to Technology-assisted Learning and Gamification

Speakers: Adj Assoc Prof Yeo Cheo Lian, Dr Imelda L Ereno, Dr Selina Ho Kah Ying, Mr Tay Koon Khiam and Mr Vito Maria Domenico Nitti
Date: 3 November 201​7 (Fri)  | Time: 1320 - 1450 | LocationAcademia, Level 2, PSL 2
Workshop Level: Intermedia​​te​ to Advanced 

The workshop will cover the history and challenges in developing a neonatal resuscitation training programme in Singapore. The training started with the use of low-fidelity manikins and didactic lectures, and subsequently encompassed simulation using high-fidelity manikins and online modules. 

Due to time and resource constraints as well as the recognition of the need for more frequent training, the Resuscitation Game was designed and developed by the Singapore Neonatal Resuscitation Course (SNRC) in collaboration with Serious Games Association, Singapore.

It was designed as a single-player with 1-3 NPC (non-player character), unguided, web-based simulation game accessible using desktop or laptop computers to re-train and assess the knowledge and technical skills of neonatal resuscitation. 

The introduction of the Resuscitation Game is a step away from the traditional intermittent “bolus” training to a model of learning that facilitates learning on a continuous basis, focusing on competency rather than compliance to institutional policy. It aims to empower learners to take control of their own education and has the potential to impact re-training and competency maintenance in other resuscitation programmes.

 
Learning Objectives: 
  1. Describe the role of gamification and computer simulation in neonatal resuscitation training.
  2. Discuss the requirements and approach used in designing, prototype development and evaluation for quality assurance.
  3. Live demonstration and provide participants opportunities to play the online Resuscitation Game.

​*​​Information is correct at time of update.​

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